option.INFO                            = Photon
value.INFO.0                           = §dby SixthSurge
value.INFO.1                           = §bby SixthSurge

profile.fast                           = §bFast
profile.fancy                          = §dFancy

screen.atmos                           = Atmospherics
screen.light                           = Light & Shadow
screen.post                            = Post-Processing
screen.terrain                         = Terrain
screen.water                           = Water
screen.misc                            = Misc

screen.atmos.comment                   = Options for atmospheric effects, including clouds, fog and the sky
screen.light.comment                   = Options for lighting effects
screen.post.comment                    = Options for post-processing effects, including camera effects, color grading and temporal upscaling
screen.terrain.comment                 = Options for effects applied to terrain, including normal/specular mapping ("PBR") and waving blocks
screen.water.comment                   = Options for water
screen.misc.comment                    = Options that did not fit into the above categories, as well as debugging options

screen.clouds                          = Clouds
screen.fog                             = Fog
screen.sky                             = Sky
screen.weather                         = Weather
screen.indirect                        = Indirect Lighting
screen.lightSources                    = Light Sources
screen.shadows                         = Shadows
screen.camera                          = Camera
screen.color                           = Color
screen.imageQuality                    = Image Quality
screen.bloom                           = Bloom
screen.bloom.comment                   = Glowing effect around bright areas
screen.colorGrading                    = Color Grading
screen.colorGrading.comment            = Custom color grading
screen.exposure                        = Exposure
screen.temporal                        = Temporal AA
screen.reflections                     = Reflections
screen.wavingBlocks                    = Waving Blocks
screen.waterWaves                      = Water Waves
screen.waterFog                        = Water Fog

screen.cloudsLayer0                    = Layer 0
screen.cloudsLayer1                    = Layer 1
screen.cloudsLayer2                    = Layer 2
screen.cloudsLayer3                    = Layer 3

screen.sunlightTint                    = Sunlight Tint
screen.moonlightTint                   = Moonlight Tint
screen.ambientLightTint                = Ambient Light Tint

#----# Atmosphere #--------------------------------------------------------------------------------#

option.SEA_LEVEL                       = Sea Level
option.WORLD_TIME_ANIMATION            = World Time Animation
option.MOON_PHASE_AFFECTS_BRIGHTNESS   = Moon Phase Affects Brightness

# Clouds

option.CLOUDS_UPSCALING_FACTOR         = Temporal Upscaling

value.CLOUDS_UPSCALING_FACTOR.1        = OFF
value.CLOUDS_UPSCALING_FACTOR.2        = 2x
value.CLOUDS_UPSCALING_FACTOR.4        = 4x
value.CLOUDS_UPSCALING_FACTOR.8        = 8x
value.CLOUDS_UPSCALING_FACTOR.9        = 9x
value.CLOUDS_UPSCALING_FACTOR.16       = 16x

option.CLOUDS_SCALE                    = Clouds Scale
suffix.CLOUDS_SCALE                    = x

# Layer 0

option.CLOUDS_LAYER0                   = Enabled
option.CLOUDS_LAYER0_SHADOW            = Casts Shadows
option.CLOUDS_LAYER0_PRIMARY_STEPS     = Primary Steps
option.CLOUDS_LAYER0_LIGHTING_STEPS    = Lighting Steps
option.CLOUDS_LAYER0_ALTITUDE          = Altitude
option.CLOUDS_LAYER0_THICKNESS         = Thickness
option.CLOUDS_LAYER0_COVERAGE          = Coverage
option.CLOUDS_LAYER0_FREQUENCY         = Frequency
option.CLOUDS_LAYER0_DENSITY           = Density
option.CLOUDS_LAYER0_WISPINESS         = Wispiness
option.CLOUDS_LAYER0_SWIRLINESS        = Swirliness
option.CLOUDS_LAYER0_STRATUS_AMOUNT    = Stratus Amount
option.CLOUDS_LAYER0_CUMULUS_HUMILIS_AMOUNT = Cumulus Humilis Amount
option.CLOUDS_LAYER0_WIND_SPEED        = Wind Speed
option.CLOUDS_LAYER0_WIND_ANGLE        = Wind Angle
option.CLOUDS_LAYER0_WEATHER_INFLUENCE = Weather Influence
option.CLOUDS_LAYER0_LOCAL_COVERAGE_VARIATION = Local Coverage Variation

suffix.CLOUDS_LAYER0_ALTITUDE          = m
suffix.CLOUDS_LAYER0_THICKNESS         = m
suffix.CLOUDS_LAYER0_WIND_SPEED        = m/s
suffix.CLOUDS_LAYER0_WIND_ANGLE        = °

# Layer 1

option.CLOUDS_LAYER1                   = Enabled
option.CLOUDS_LAYER1_SHADOW            = Casts Shadows
option.CLOUDS_LAYER1_PRIMARY_STEPS     = Primary Steps
option.CLOUDS_LAYER1_LIGHTING_STEPS    = Lighting Steps
option.CLOUDS_LAYER1_ALTITUDE          = Altitude
option.CLOUDS_LAYER1_THICKNESS         = Thickness
option.CLOUDS_LAYER1_COVERAGE          = Coverage
option.CLOUDS_LAYER1_FREQUENCY         = Frequency
option.CLOUDS_LAYER1_DENSITY           = Density
option.CLOUDS_LAYER1_WISPINESS         = Wispiness
option.CLOUDS_LAYER1_SWIRLINESS        = Swirliness
option.CLOUDS_LAYER1_STRATUS_AMOUNT    = Stratus Amount
option.CLOUDS_LAYER1_CUMULUS_HUMILIS_AMOUNT = Cumulus Humilis Amount
option.CLOUDS_LAYER1_WIND_SPEED        = Wind Speed
option.CLOUDS_LAYER1_WIND_ANGLE        = Wind Angle
option.CLOUDS_LAYER1_WEATHER_INFLUENCE = Weather Influence
option.CLOUDS_LAYER1_LOCAL_COVERAGE_VARIATION = Local Coverage Variation

suffix.CLOUDS_LAYER1_ALTITUDE          = m
suffix.CLOUDS_LAYER1_THICKNESS         = m
suffix.CLOUDS_LAYER1_WIND_SPEED        = m/s
suffix.CLOUDS_LAYER1_WIND_ANGLE        = °

# Layer 2

option.CLOUDS_LAYER2                   = Enabled
option.CLOUDS_LAYER2_MODE              = Layer Type
option.CLOUDS_LAYER2_SHADOW            = Casts Shadows
option.CLOUDS_LAYER2_PRIMARY_STEPS     = Primary Steps
option.CLOUDS_LAYER2_LIGHTING_STEPS    = Lighting Steps
option.CLOUDS_LAYER2_ALTITUDE          = Altitude
option.CLOUDS_LAYER2_THICKNESS         = Thickness
option.CLOUDS_LAYER2_COVERAGE          = Coverage
option.CLOUDS_LAYER2_FREQUENCY         = Frequency
option.CLOUDS_LAYER2_DENSITY           = Density
option.CLOUDS_LAYER2_WISPINESS         = Wispiness
option.CLOUDS_LAYER2_SWIRLINESS        = Swirliness
option.CLOUDS_LAYER2_CIRRUS_AMOUNT     = Cirrus Amount (Planar)
option.CLOUDS_LAYER2_CIRROCUMULUS_AMOUNT = Cirrocumulus Amount (Planar)
option.CLOUDS_LAYER2_STRATUS_AMOUNT    = Stratus Amount (Vol.)
option.CLOUDS_LAYER2_CUMULUS_HUMILIS_AMOUNT = Cumulus Humilis Amount (Vol.)
option.CLOUDS_LAYER2_WIND_SPEED        = Wind Speed
option.CLOUDS_LAYER2_WIND_ANGLE        = Wind Angle
option.CLOUDS_LAYER2_WEATHER_INFLUENCE = Weather Influence
option.CLOUDS_LAYER2_LOCAL_COVERAGE_VARIATION = Local Coverage Variation

value.CLOUDS_LAYER2_MODE.CLOUDS_MODE_VOLUMETRIC = Volumetric
value.CLOUDS_LAYER2_MODE.CLOUDS_MODE_PLANAR = Planar

suffix.CLOUDS_LAYER2_ALTITUDE          = m
suffix.CLOUDS_LAYER2_THICKNESS         = m
suffix.CLOUDS_LAYER2_WIND_SPEED        = m/s
suffix.CLOUDS_LAYER2_WIND_ANGLE        = °

# Layer 3

option.CLOUDS_LAYER3                   = Enabled
option.CLOUDS_LAYER3_MODE              = Layer Type
option.CLOUDS_LAYER3_SHADOW            = Casts Shadows
option.CLOUDS_LAYER3_PRIMARY_STEPS     = Primary Steps
option.CLOUDS_LAYER3_LIGHTING_STEPS    = Lighting Steps
option.CLOUDS_LAYER3_ALTITUDE          = Altitude
option.CLOUDS_LAYER3_THICKNESS         = Thickness
option.CLOUDS_LAYER3_COVERAGE          = Coverage
option.CLOUDS_LAYER3_FREQUENCY         = Frequency
option.CLOUDS_LAYER3_DENSITY           = Density
option.CLOUDS_LAYER3_WISPINESS         = Wispiness
option.CLOUDS_LAYER3_SWIRLINESS        = Swirliness
option.CLOUDS_LAYER3_CIRRUS_AMOUNT     = Cirrus Amount (Planar)
option.CLOUDS_LAYER3_CIRROCUMULUS_AMOUNT = Cirrocumulus Amount (Planar)
option.CLOUDS_LAYER3_STRATUS_AMOUNT    = Stratus Amount (Vol.)
option.CLOUDS_LAYER3_CUMULUS_HUMILIS_AMOUNT = Cumulus Humilis Amount (Vol.)
option.CLOUDS_LAYER3_WIND_SPEED        = Wind Speed
option.CLOUDS_LAYER3_WIND_ANGLE        = Wind Angle
option.CLOUDS_LAYER3_WEATHER_INFLUENCE = Weather Influence

value.CLOUDS_LAYER3_MODE.CLOUDS_MODE_VOLUMETRIC = Volumetric
value.CLOUDS_LAYER3_MODE.CLOUDS_MODE_PLANAR = Planar

suffix.CLOUDS_LAYER3_ALTITUDE          = m
suffix.CLOUDS_LAYER3_THICKNESS         = m
suffix.CLOUDS_LAYER3_WIND_SPEED        = m/s
suffix.CLOUDS_LAYER3_WIND_ANGLE        = °

# Sky

option.SUN_ANGULAR_RADIUS              = Sun Angular Radius
suffix.SUN_ANGULAR_RADIUS              = °

option.MOON_ANGULAR_RADIUS             = Moon Angular Radius
suffix.MOON_ANGULAR_RADIUS             = °

option.VANILLA_SUN                     = Vanilla Sun
option.VANILLA_MOON                    = Vanilla Moon

option.HIDE_PLANET_SURFACE             = Hide Planet Surface

option.STARS_COVERAGE                  = Stars Coverage
option.STARS_INTENSITY                 = Stars Brightness

# Fog

option.BORDER_FOG                      = Border Fog
option.CAVE_FOG                        = Cave Fog
option.BLOOMY_FOG                      = Bloomy Fog
option.BLOOMY_FOG_INTENSITY            = Bloomy Fog Strength

# Weather

option.DYNAMIC_WEATHER                 = Dynamic Weather
option.LIGHTNING_FLASHES               = Lightning Flashes
option.DESERT_SANDSTORM                = Desert Sandstorm

option.WEATHER_VARIATION_SPEED         = Variation Speed
option.WEATHER_TEMPERATURE_BIAS        = Temperature Bias
option.WEATHER_HUMIDITY_BIAS           = Humidity Bias
option.WEATHER_WIND_STRENGTH_BIAS      = Wind Strength Bias

#----# Lighting #----------------------------------------------------------------------------------#

# Light Sources

option.SUNLIGHT_INTENSITY              = Sunlight Intensity

option.SUNLIGHT_TINT_R                 = Red
option.SUNLIGHT_TINT_G                 = Green
option.SUNLIGHT_TINT_B                 = Blue

option.MOONLIGHT_INTENSITY             = Moonlight Intensity

option.MOONLIGHT_TINT_R                = Red
option.MOONLIGHT_TINT_G                = Green
option.MOONLIGHT_TINT_B                = Blue

option.BLOCKLIGHT_INTENSITY            = Blocklight Intensity
option.BLOCKLIGHT_TEMPERATURE          = Blocklight Color Temperature
suffix.BLOCKLIGHT_TEMPERATURE          = K

option.AMBIENT_LIGHT_INTENSITY         = Ambient Light Intensity
option.AMBIENT_LIGHT_TINT_R            = Red
option.AMBIENT_LIGHT_TINT_G            = Green
option.AMBIENT_LIGHT_TINT_B            = Blue

# Shadow Mapping

option.shadowMapResolution             = Shadow Resolution
suffix.shadowMapResolution             = ²
option.shadowDistance                  = Shadow Distance
option.sunPathRotation                 = Sun Path Rotation
suffix.sunPathRotation                 = °

value.shadowDistance.64.0              = 4 chunks
value.shadowDistance.80.0              = 5 chunks
value.shadowDistance.96.0              = 6 chunks
value.shadowDistance.112.0             = 7 chunks
value.shadowDistance.128.0             = 8 chunks
value.shadowDistance.144.0             = 9 chunks
value.shadowDistance.160.0             = 10 chunks
value.shadowDistance.176.0             = 11 chunks
value.shadowDistance.192.0             = 12 chunks
value.shadowDistance.208.0             = 13 chunks
value.shadowDistance.224.0             = 14 chunks
value.shadowDistance.240.0             = 15 chunks
value.shadowDistance.256.0             = 16 chunks
value.shadowDistance.320.0             = 20 chunks
value.shadowDistance.384.0             = 24 chunks
value.shadowDistance.512.0             = 32 chunks
value.shadowDistance.768.0             = 48 chunks
value.shadowDistance.1024.0            = 64 chunks

option.SHADOW                          = Enabled
option.SHADOW_QUALITY                  = Shadow Quality
option.SHADOW_PENUMBRA_SCALE           = Shadow Softness
option.SHADOW_COLOR                    = Colored Shadows
option.CLOUD_SHADOWS                   = Cloud Shadows
option.ENTITY_SHADOWS                  = Entity Shadows
option.BLOCK_ENTITY_SHADOWS            = Block Entity Shadows

value.SHADOW_QUALITY.SHADOW_QUALITY_FAST = §bFast
value.SHADOW_QUALITY.SHADOW_QUALITY_FANCY = §dFancy

#----# Post-Processing #---------------------------------------------------------------------------#

option.tonemap                         = Tonemap Operator

value.tonemap.tonemapAces              = Aces
value.tonemap.tonemapAcesFit           = Aces Fit
value.tonemap.tonemapHejlBurgess       = Hejl-Burgess
value.tonemap.tonemapOzius             = Ozius
value.tonemap.tonemapReinhardJodie     = Reinhard-Jodie

# ACES

option.RRT_GLOW_GAIN                   = RRT Glow Gain
option.RRT_GLOW_MID                    = RRT Glow Mid
option.RRT_RED_SCALE                   = RRT Red Scale
option.RRT_RED_WIDTH                   = RRT Red Width
option.RRT_SAT_FACTOR                  = RRT Saturation
option.ODT_SAT_FACTOR                  = ODT Saturation

# Bloom

option.BLOOM                           = Enabled
option.BLOOM_INTENSITY                 = Strength
option.BLOOM_RADIUS                    = Radius
option.BLOOM_TILES                     = Tiles

option.BLOOM_UPSAMPLING_FILTER         = Bloom Upsampling Filter
value.BLOOM_UPSAMPLING_FILTER.texture  = §bLinear
value.BLOOM_UPSAMPLING_FILTER.textureBicubic = §dBicubic

# Purkinje Shift

option.PURKINJE_SHIFT_INTENSITY        = Purkinje Shift Intensity

# Color Grading

option.GRADE                           = Enabled
option.GRADE_BRIGHTNESS                = Brightness
option.GRADE_CONTRAST                  = Contrast
option.GRADE_SATURATION                = Saturation
option.GRADE_VIBRANCE                  = Vibrance
option.GRADE_WHITE_BALANCE             = White Balance
suffix.GRADE_WHITE_BALANCE             = K

# Exposure

option.CAMERA_EXPOSURE_MIN             = Minimum Exposure
option.CAMERA_EXPOSURE_MAX             = Maximum Exposure
option.CAMERA_EXPOSURE_BIAS            = Exposure Bias
option.CAMERA_EXPOSURE_RATE_DIM_TO_BRIGHT = Brightening Rate
option.CAMERA_EXPOSURE_RATE_BRIGHT_TO_DIM = Darkening Rate
option.CAMERA_MANUAL_EXPOSURE          = Manual Exposure
option.CAMERA_MANUAL_EXPOSURE_USE_SCREEN_BRIGHTNESS = Manual Exposure Uses Brightness Slider
option.CAMERA_MANUAL_EXPOSURE_VALUE    = Manual Exposure Value

option.HISTOGRAM_BINS                  = Histogram Bins
option.HISTOGRAM_IGNORE_DIM            = Ignore Dim Range
option.HISTOGRAM_IGNORE_BRIGHT         = Ignore Bright Range

option.CAMERA_LOCAL_EXPOSURE           = Local Exposure

# Image Sharpening

option.CAS                             = Contrast-Adaptive Sharpening

# Temporal AA

option.TAA                             = Enabled
option.TAA_UPSCALING_FACTOR            = Temporal Upscaling
option.TAA_BLEND_WEIGHT                = Blend Weight
option.TAA_SKIP_CLIPPING               = Skip Clipping
option.TAA_VARIANCE_CLIPPING           = Variance Clipping
option.TAA_CONFIDENCE_REJECTION        = Confidence Rejection
option.TAA_OFFCENTER_REJECTION         = Offcenter Rejection
option.TAA_FLICKER_REDUCTION           = Flicker Reduction

value.TAA_UPSCALING_FACTOR.1           = OFF
value.TAA_UPSCALING_FACTOR.2           = 2x
value.TAA_UPSCALING_FACTOR.4           = 4x

#----# Terrain #-----------------------------------------------------------------------------------#

option.TEXTURE_FORMAT                  = Texture Format
option.NORMAL_MAP                      = Normal Mapping
option.SPECULAR_MAP                    = Specular Mapping
option.RAIN_PUDDLES                    = Rain Puddles

value.TEXTURE_FORMAT.TEXTURE_FORMAT_LAB = labPBR
value.TEXTURE_FORMAT.TEXTURE_FORMAT_OLD = Old PBR / SEUS PBR

# Reflections

option.SSR                             = Enabled
option.SSR_ROUGH                       = Roughness Support
option.SSR_RAY_COUNT                   = Ray Count
option.SSR_INTERSECTION_STEPS_SMOOTH   = Intersection Steps - Smooth
option.SSR_INTERSECTION_STEPS_ROUGH    = Intersection Steps - Rough
option.SSR_REFINEMENT_STEPS            = Refinement Steps
option.SSR_ROUGHNESS_THRESHOLD         = Roughness Threshold

# Waving Blocks

option.WAVING_PLANTS                   = Waving Plants
option.WAVING_LEAVES                   = Waving Leaves

#----# Water #-------------------------------------------------------------------------------------#

option.WATER_CAUSTICS                  = Caustics
option.WATER_REFRACTION                = Refraction
option.WATER_TEXTURE                   = Vanilla Water Texture

# Water Waves

option.WATER_PARALLAX                  = Water Parallax
option.WATER_DISPLACEMENT              = Water Displacement

# Water Fog

option.WATER_DENSITY                   = Density
option.WATER_SCATTERING_COEFF          = Scattering Coefficient
option.WATER_ABSORPTION_R              = §cRed §fAbsorption
option.WATER_ABSORPTION_G              = §aGreen §fAbsorption
option.WATER_ABSORPTION_B              = §9Blue §fAbsorption

#----# Misc #--------------------------------------------------------------------------------------#

option.HIDE_WORLD_BORDER                = Hide World Border
option.CAMERA_LOCAL_EXPOSURE_COMPARISON = Local Exposure Comparison

# Debug View

option.DEBUG_VIEW                      = Debug View

value.DEBUG_VIEW.DEBUG_VIEW_NONE       = OFF
value.DEBUG_VIEW.DEBUG_VIEW_SAMPLER    = Sampler
value.DEBUG_VIEW.DEBUG_VIEW_WEATHER    = Weather
value.DEBUG_VIEW.DEBUG_VIEW_HISTOGRAM  = Histogram

option.DEBUG_SAMPLER                   = Sampler To View
option.DEBUG_SAMPLER_EXPOSURE          = Sampler Exposure
